Sheet1.csv

canon/registries/T0_Composure_Routing [DRAFT v0.1]/Sheet1.csv

53 rows

routing_idability_class_tokenability_row_countprimary_node_refsecondary_node_refnode_creditengine_mode_tagcounter_class_interactionrouting_statussource_refpopulated_fromnotesextensionsversionlast_updated
CR_001buff3directenablesDirectanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Loads the mode-1 weapon act rather than performing it; the swing that follows is what credits the direct node.{}0.1.02026-07-27
CR_002buff_aoe1vril_managementenablesVrilManageanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Amplifies allied vril throughput inside mode 5's resource discipline; it loads other verbs rather than being one.{}0.1.02026-07-27
CR_003combat17directbreaksDirectany;neutralizeseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The weapon-and-ability engagement mode (Appendix §1.2 mode 1); §5 depletes the direct node on the heavy punish. Satisfies neutralize because members emit an element on demand against a read cast_pattern (FR R2.2).{}0.1.02026-07-27
CR_004combat_ally_construct1familiardirectbreaksFamiliaranyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)An authored construct ally standing in the same paired-operation slot as a bonded familiar.{}0.1.02026-07-27
CR_005combat_aoe2directbreaksDirectany;neutralizederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Same direct-node verb at area scope; the punish window §4.3 opens on the same counter-or-break condition. Element emitted on demand, so a neutralize demand is answerable.{}0.1.02026-07-27
CR_006combat_aoe_sustained1directbreaksDirectanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Direct-node damage held as a sustained emission rather than a timed strike; a sustained aura is not an aimable answer to a per-attack class demand, so neutralize is not claimed (FR R2.2 keys neutralize to an opposing element aimed at the readable cast).{}0.1.02026-07-27
CR_007combat_balance2vril_managementdirectbreaksVrilManageany;neutralizeseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)§6.2's polarity-matching and restraint-budget verb is exactly what the balance lane performs; §5 puts that verb on the vril_management node. Appendix §1.2 mode 5 routes through vril resource discipline.{}0.1.02026-07-27
CR_008combat_balance_dual1vril_managementbreaksVrilManageany;neutralizederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A bidirectional substrate response — the read-the-field-then-tune half of the §6.2 protocol made into a single ability.{}0.1.02026-07-27
CR_009combat_balance_exchange1vril_managementfamiliarbreaksVrilManageanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Sustained mutual exchange with a bonded ally; the balance half credits vril_management and the bonded half is the §5 familiar-node paired operation, hence the secondary.{}0.1.02026-07-27
CR_010combat_control4directbreaksDirectanyseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Restraint/displacement inside mode 1; credits the direct node on the punish it sets up. Restraint is not an elemental neutralization, so neutralize is not claimed.{}0.1.02026-07-27
CR_011combat_debuff1directbreaksDirectanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.4registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Direct-node pressure expressed through the §4.4 bounded status clocks rather than through burst.{}0.1.02026-07-27
CR_012combat_passive1directenablesDirectnonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)An always-on emission, never an input the player times; it feeds the direct node's punish (§4.3) but is not itself a mode verb, so it enables rather than breaks and answers no class demand.{}0.1.02026-07-27
CR_013combat_perception_passive1directpuzzle_routedenablesDirectnonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §4.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A passive pre-action read of the tell channel (§4.1) that opens the punish window (§4.3); the read precedes the answer and never breaks a node on its own.{}0.1.02026-07-27
CR_014combat_terrain7environmentaldirectbreaksEnvironmentalany;neutralizeseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)§5 depletes the environmental node on triggering a trap on-cycle and §4.5 owns the cycle; this class is the arena-shaping lane whose members are named for the terrain interlocks they fire. Its damage half keeps a direct secondary.{}0.1.02026-07-27
CR_015combat_utility6directvril_managementbreaksDirectany;neutralizederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Mode-1 sustained effects whose canon-named function is purging the negative manifestation — the §6.2 starve-the-manifestation verb — so the class carries a vril_management secondary alongside its direct primary. Heterogeneous class: its concealment members read to the stealth node and are the reason{}0.1.02026-07-27
CR_016defensive3directbreaksDirectany;dodge_only;neutralizeseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)§5 puts the parry/deflect act on the direct node. Members supply both an evasion window (answers a dodge_only demand) and a directional deflection of an incoming elemental projectile (answers a neutralize demand). The parry_only demand is NOT claimed: parry is a weapon primitive gated to parry-capab{}0.1.02026-07-27
CR_017defensive_balance1vril_managementdirectbreaksVrilManageany;neutralizederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Matches an incoming hostile substrate field rather than absorbing it — §6.2's polarity match in the defensive register.{}0.1.02026-07-27
CR_018defensive_balance_passive1vril_managementenablesVrilManagenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The always-on stabilisation form; it holds the restraint budget open, it does not spend a verb.{}0.1.02026-07-27
CR_019defensive_construct6environmentalstealthbreaksEnvironmentalany;neutralizederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Places cover into the §6.1 modifier space; a barrier that blocks line of sight is also the canon precondition for the §5 stealth-node verb, hence the stealth secondary. Members carry a thermal state that answers a neutralize demand.{}0.1.02026-07-27
CR_020dialogue1character_engagementbreaksCharacterEngagenoneseeddocs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §3registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The dialogue-mechanic surface of the 8th node; §3's phase-3 confrontation resolves here, never on damage.{}0.1.02026-07-27
CR_021dialogue_balance1character_engagementvril_managementbreaksCharacterEngagenonederiveddocs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A character verb delivered under the §6.2 restraint discipline — observation without projection — hence the vril_management secondary.{}0.1.02026-07-27
CR_022healing3vril_managementenablesVrilManagenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Mode 5 vril resource discipline; sustaining the run under the §6.2 restraint budget is not the starve-the-manifestation verb, so the credit is enables.{}0.1.02026-07-27
CR_023healing_aoe2vril_managementbreaksVrilManageanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Cleansing corrupted vril at area scope IS §6.2's starve-the-negative-manifestation verb, which is why this class breaks where single-target healing enables.{}0.1.02026-07-27
CR_024investigation_utility1puzzle_routedenablesPuzzleRoutenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A directional trace that locates the interlock; §6.2's protocol opens on perception and resolves on the act that follows, so this enables the break rather than being it.{}0.1.02026-07-27
CR_025mobility8directenvironmentalenablesDirectany;dodge_onlyseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §4.3; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Repositioning into the §4.3 punish window and onto the §6.1 high-ground and trap nodes; it answers a dodge_only demand outright but the node credit lands on the act it sets up.{}0.1.02026-07-27
CR_026mobility_combat_hybrid2directenvironmentalbreaksDirectany;dodge_only;neutralizederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §4.3; docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The canon hybrid that keeps the strike live through the traversal, so it both answers the dodge_only demand and credits the direct node on landing.{}0.1.02026-07-27
CR_027mobility_construct1environmentaldirectbreaksEnvironmentalanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Leaves a persistent hazard along the traversal line — the trap-on-cycle shape §5 names, authored by the player rather than by the arena.{}0.1.02026-07-27
CR_028passive1directenablesDirectnonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.4registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A proficiency-shaped passive over the §4.4 status clocks; no mode verb, no class demand answered.{}0.1.02026-07-27
CR_029perception7puzzle_routedenvironmentalenablesPuzzleRoutenoneseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)§6.2 makes perception the first step of the non-damage protocol and §4.5 makes the environmental cycle the thing being read; reading is upstream of the interlock solve, so the credit is enables.{}0.1.02026-07-27
CR_030perception_combat1directpuzzle_routedenablesDirectnonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §4.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)An in-combat read of the tell channel; §4.3 opens the punish window on the counter that follows the read, not on the read.{}0.1.02026-07-27
CR_031perception_mobility1astralpuzzle_routedbreaksAstralanyseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/PRE_5090_BUILD_PLAN.md C1.6registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Consciousness separated from the body is the astral layer itself; §5 gates the astral node to that layer alone (Pillar 11 hard-line chapters), and C1.6 tag-gates the shipped verb to match.{}0.1.02026-07-27
CR_032perception_passive11puzzle_routedenvironmentalenablesPuzzleRoutenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The always-on form of the §6.2 perception step; no timed input, no class demand answered.{}0.1.02026-07-27
CR_033perception_passive_threshold1puzzle_routedenablesPuzzleRoutenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A tier threshold on the same perception step rather than a distinct verb; it raises what is legible, it does not deplete a node.{}0.1.02026-07-27
CR_034permanent_construction1environmentalpuzzle_routedenablesEnvironmentalnonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Builds persistent arena structure rather than triggering a live cycle; §6.1 owns the modifier space it writes into. Out-of-encounter by construction, so the credit is enables.{}0.1.02026-07-27
CR_035revival2vril_managementenablesVrilManagenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Mode 5 discipline spent on party persistence; the no-dead-end doctrine, not a node verb.{}0.1.02026-07-27
CR_036revival_aoe1vril_managementenablesVrilManagenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)As revival at area scope.{}0.1.02026-07-27
CR_037self_maintenance_passive1vril_managementenablesVrilManagenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Self-directed substrate stabilisation inside mode 5's resource discipline; no outward verb, no node depletion.{}0.1.02026-07-27
CR_038social1character_engagementbreaksCharacterEngagenoneseeddocs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §3registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)T99 §5.4 (D-COMBAT-TD R4) rules character engagement a STANDALONE 8th Composure node decoupled from astral; §3 resolves phase-3 confrontations on a character verb. Not a per-attack answer, so no counter class is claimed.{}0.1.02026-07-27
CR_039social_combat1character_engagementdirectbreaksCharacterEngagenonederiveddocs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §3registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The character verb delivered inside an active engagement; the mode-1 half keeps a direct secondary.{}0.1.02026-07-27
CR_040social_perception2character_engagementpuzzle_routedenablesCharacterEngagenonederiveddocs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Reads the counterpart's state so the character verb can land; the read is upstream of the break.{}0.1.02026-07-27
CR_041stealth2stealthbreaksStealthanyseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)§5 depletes the stealth node on break-LOS-and-reengage at backstab grade; concealment is the canon precondition for that verb.{}0.1.02026-07-27
CR_042stealth_aoe1stealthbreaksStealthanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The same break-LOS verb extended to the party; the node credit stays on the reengage, not on the concealment.{}0.1.02026-07-27
CR_043stealth_utility1stealthenvironmentalbreaksStealthanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Misdirection that manufactures the LOS break by moving the enemy's attention rather than the player's body; it works through the §6.1 arena cover layout, hence the environmental secondary.{}0.1.02026-07-27
CR_044summon3familiardirectbreaksFamiliaranyseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)§5 depletes the familiar node on bonded paired-operation; a summoned ally is the paired half. The direct secondary carries the ally's own mode-1 output.{}0.1.02026-07-27
CR_045survival_passive1environmentalenablesEnvironmentalnonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §4.5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)Survives an arena hazard state rather than triggering one; §4.5 owns the state it neutralises.{}0.1.02026-07-27
CR_046transformation4directbreaksDirectanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A held state that changes how the mode-1 engagement is delivered; the delivered strike credits the direct node.{}0.1.02026-07-27
CR_047transformation_passive1directenablesDirectnonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A passive state modifier, never a timed input; it widens the traversal answer without itself being one.{}0.1.02026-07-27
CR_048utility8puzzle_routedenvironmentalbreaksPuzzleRouteanyseeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)§5 depletes the puzzle_routed node on solving the arena interlock; this class is the manipulation lane that acts on the §6.1 modifier space. Heterogeneous class: its concealment member reads to the stealth node, which is why the secondary is a routing hint and not an exhaustive list.{}0.1.02026-07-27
CR_049utility_balance1vril_managementenablesVrilManagenonederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The pure-restraint case — an emission that neither consumes nor harms is the §6.2 restraint-budget discipline expressed as an ability.{}0.1.02026-07-27
CR_050utility_combat2directenvironmentalbreaksDirectany;neutralizederiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/FUN_REBUILD_PLAN.md R2.2registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A mode-1 strike whose canon-named function also primes an arena preparation, so it carries an environmental secondary against the §6.1 modifier space.{}0.1.02026-07-27
CR_051utility_construct1environmentalpuzzle_routedbreaksEnvironmentalanyderiveddocs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)A mobile construct that reshapes the §6.1 modifier space in place.{}0.1.02026-07-27
CR_052utility_dimension_access1nonenoneflaggeddocs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)FLAGGED, not routed: §5 names eight node verbs and none of them is persistent-dimension access, and §6.1's modifier space is arena-local. No composure node is asserted rather than inventing one; resolution is a canon call on whether personal-dimension access is an encounter surface at all.{}0.1.02026-07-27
CR_053utility_synthesis1puzzle_routedenablesPuzzleRoutenonederiveddocs/translation/T99_Translation_Combat.md §2.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §5registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27)The Preparation axis (T99 §2.4: alchemy-as-chemistry feeding think-on-your-feet answers) resolves before the encounter; it stocks the answer, it is never the answer.{}0.1.02026-07-27

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