canon/registries/T0_Composure_Routing [DRAFT v0.1]/Sheet1.csv
53 rows
| routing_id | ability_class_token | ability_row_count | primary_node_ref | secondary_node_ref | node_credit | engine_mode_tag | counter_class_interaction | routing_status | source_ref | populated_from | notes | extensions | version | last_updated |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CR_001 | buff | 3 | direct | enables | Direct | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Loads the mode-1 weapon act rather than performing it; the swing that follows is what credits the direct node. | {} | 0.1.0 | 2026-07-27 | |
| CR_002 | buff_aoe | 1 | vril_management | enables | VrilManage | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Amplifies allied vril throughput inside mode 5's resource discipline; it loads other verbs rather than being one. | {} | 0.1.0 | 2026-07-27 | |
| CR_003 | combat | 17 | direct | breaks | Direct | any;neutralize | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The weapon-and-ability engagement mode (Appendix §1.2 mode 1); §5 depletes the direct node on the heavy punish. Satisfies neutralize because members emit an element on demand against a read cast_pattern (FR R2.2). | {} | 0.1.0 | 2026-07-27 | |
| CR_004 | combat_ally_construct | 1 | familiar | direct | breaks | Familiar | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | An authored construct ally standing in the same paired-operation slot as a bonded familiar. | {} | 0.1.0 | 2026-07-27 |
| CR_005 | combat_aoe | 2 | direct | breaks | Direct | any;neutralize | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Same direct-node verb at area scope; the punish window §4.3 opens on the same counter-or-break condition. Element emitted on demand, so a neutralize demand is answerable. | {} | 0.1.0 | 2026-07-27 | |
| CR_006 | combat_aoe_sustained | 1 | direct | breaks | Direct | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Direct-node damage held as a sustained emission rather than a timed strike; a sustained aura is not an aimable answer to a per-attack class demand, so neutralize is not claimed (FR R2.2 keys neutralize to an opposing element aimed at the readable cast). | {} | 0.1.0 | 2026-07-27 | |
| CR_007 | combat_balance | 2 | vril_management | direct | breaks | VrilManage | any;neutralize | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | §6.2's polarity-matching and restraint-budget verb is exactly what the balance lane performs; §5 puts that verb on the vril_management node. Appendix §1.2 mode 5 routes through vril resource discipline. | {} | 0.1.0 | 2026-07-27 |
| CR_008 | combat_balance_dual | 1 | vril_management | breaks | VrilManage | any;neutralize | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A bidirectional substrate response — the read-the-field-then-tune half of the §6.2 protocol made into a single ability. | {} | 0.1.0 | 2026-07-27 | |
| CR_009 | combat_balance_exchange | 1 | vril_management | familiar | breaks | VrilManage | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Sustained mutual exchange with a bonded ally; the balance half credits vril_management and the bonded half is the §5 familiar-node paired operation, hence the secondary. | {} | 0.1.0 | 2026-07-27 |
| CR_010 | combat_control | 4 | direct | breaks | Direct | any | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Restraint/displacement inside mode 1; credits the direct node on the punish it sets up. Restraint is not an elemental neutralization, so neutralize is not claimed. | {} | 0.1.0 | 2026-07-27 | |
| CR_011 | combat_debuff | 1 | direct | breaks | Direct | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.4 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Direct-node pressure expressed through the §4.4 bounded status clocks rather than through burst. | {} | 0.1.0 | 2026-07-27 | |
| CR_012 | combat_passive | 1 | direct | enables | Direct | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | An always-on emission, never an input the player times; it feeds the direct node's punish (§4.3) but is not itself a mode verb, so it enables rather than breaks and answers no class demand. | {} | 0.1.0 | 2026-07-27 | |
| CR_013 | combat_perception_passive | 1 | direct | puzzle_routed | enables | Direct | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §4.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A passive pre-action read of the tell channel (§4.1) that opens the punish window (§4.3); the read precedes the answer and never breaks a node on its own. | {} | 0.1.0 | 2026-07-27 |
| CR_014 | combat_terrain | 7 | environmental | direct | breaks | Environmental | any;neutralize | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | §5 depletes the environmental node on triggering a trap on-cycle and §4.5 owns the cycle; this class is the arena-shaping lane whose members are named for the terrain interlocks they fire. Its damage half keeps a direct secondary. | {} | 0.1.0 | 2026-07-27 |
| CR_015 | combat_utility | 6 | direct | vril_management | breaks | Direct | any;neutralize | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Mode-1 sustained effects whose canon-named function is purging the negative manifestation — the §6.2 starve-the-manifestation verb — so the class carries a vril_management secondary alongside its direct primary. Heterogeneous class: its concealment members read to the stealth node and are the reason | {} | 0.1.0 | 2026-07-27 |
| CR_016 | defensive | 3 | direct | breaks | Direct | any;dodge_only;neutralize | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | §5 puts the parry/deflect act on the direct node. Members supply both an evasion window (answers a dodge_only demand) and a directional deflection of an incoming elemental projectile (answers a neutralize demand). The parry_only demand is NOT claimed: parry is a weapon primitive gated to parry-capab | {} | 0.1.0 | 2026-07-27 | |
| CR_017 | defensive_balance | 1 | vril_management | direct | breaks | VrilManage | any;neutralize | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Matches an incoming hostile substrate field rather than absorbing it — §6.2's polarity match in the defensive register. | {} | 0.1.0 | 2026-07-27 |
| CR_018 | defensive_balance_passive | 1 | vril_management | enables | VrilManage | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The always-on stabilisation form; it holds the restraint budget open, it does not spend a verb. | {} | 0.1.0 | 2026-07-27 | |
| CR_019 | defensive_construct | 6 | environmental | stealth | breaks | Environmental | any;neutralize | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Places cover into the §6.1 modifier space; a barrier that blocks line of sight is also the canon precondition for the §5 stealth-node verb, hence the stealth secondary. Members carry a thermal state that answers a neutralize demand. | {} | 0.1.0 | 2026-07-27 |
| CR_020 | dialogue | 1 | character_engagement | breaks | CharacterEngage | none | seed | docs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §3 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The dialogue-mechanic surface of the 8th node; §3's phase-3 confrontation resolves here, never on damage. | {} | 0.1.0 | 2026-07-27 | |
| CR_021 | dialogue_balance | 1 | character_engagement | vril_management | breaks | CharacterEngage | none | derived | docs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A character verb delivered under the §6.2 restraint discipline — observation without projection — hence the vril_management secondary. | {} | 0.1.0 | 2026-07-27 |
| CR_022 | healing | 3 | vril_management | enables | VrilManage | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Mode 5 vril resource discipline; sustaining the run under the §6.2 restraint budget is not the starve-the-manifestation verb, so the credit is enables. | {} | 0.1.0 | 2026-07-27 | |
| CR_023 | healing_aoe | 2 | vril_management | breaks | VrilManage | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Cleansing corrupted vril at area scope IS §6.2's starve-the-negative-manifestation verb, which is why this class breaks where single-target healing enables. | {} | 0.1.0 | 2026-07-27 | |
| CR_024 | investigation_utility | 1 | puzzle_routed | enables | PuzzleRoute | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A directional trace that locates the interlock; §6.2's protocol opens on perception and resolves on the act that follows, so this enables the break rather than being it. | {} | 0.1.0 | 2026-07-27 | |
| CR_025 | mobility | 8 | direct | environmental | enables | Direct | any;dodge_only | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Repositioning into the §4.3 punish window and onto the §6.1 high-ground and trap nodes; it answers a dodge_only demand outright but the node credit lands on the act it sets up. | {} | 0.1.0 | 2026-07-27 |
| CR_026 | mobility_combat_hybrid | 2 | direct | environmental | breaks | Direct | any;dodge_only;neutralize | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3; docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The canon hybrid that keeps the strike live through the traversal, so it both answers the dodge_only demand and credits the direct node on landing. | {} | 0.1.0 | 2026-07-27 |
| CR_027 | mobility_construct | 1 | environmental | direct | breaks | Environmental | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Leaves a persistent hazard along the traversal line — the trap-on-cycle shape §5 names, authored by the player rather than by the arena. | {} | 0.1.0 | 2026-07-27 |
| CR_028 | passive | 1 | direct | enables | Direct | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.4 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A proficiency-shaped passive over the §4.4 status clocks; no mode verb, no class demand answered. | {} | 0.1.0 | 2026-07-27 | |
| CR_029 | perception | 7 | puzzle_routed | environmental | enables | PuzzleRoute | none | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | §6.2 makes perception the first step of the non-damage protocol and §4.5 makes the environmental cycle the thing being read; reading is upstream of the interlock solve, so the credit is enables. | {} | 0.1.0 | 2026-07-27 |
| CR_030 | perception_combat | 1 | direct | puzzle_routed | enables | Direct | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §4.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.3 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | An in-combat read of the tell channel; §4.3 opens the punish window on the counter that follows the read, not on the read. | {} | 0.1.0 | 2026-07-27 |
| CR_031 | perception_mobility | 1 | astral | puzzle_routed | breaks | Astral | any | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/PRE_5090_BUILD_PLAN.md C1.6 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Consciousness separated from the body is the astral layer itself; §5 gates the astral node to that layer alone (Pillar 11 hard-line chapters), and C1.6 tag-gates the shipped verb to match. | {} | 0.1.0 | 2026-07-27 |
| CR_032 | perception_passive | 11 | puzzle_routed | environmental | enables | PuzzleRoute | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The always-on form of the §6.2 perception step; no timed input, no class demand answered. | {} | 0.1.0 | 2026-07-27 |
| CR_033 | perception_passive_threshold | 1 | puzzle_routed | enables | PuzzleRoute | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A tier threshold on the same perception step rather than a distinct verb; it raises what is legible, it does not deplete a node. | {} | 0.1.0 | 2026-07-27 | |
| CR_034 | permanent_construction | 1 | environmental | puzzle_routed | enables | Environmental | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Builds persistent arena structure rather than triggering a live cycle; §6.1 owns the modifier space it writes into. Out-of-encounter by construction, so the credit is enables. | {} | 0.1.0 | 2026-07-27 |
| CR_035 | revival | 2 | vril_management | enables | VrilManage | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Mode 5 discipline spent on party persistence; the no-dead-end doctrine, not a node verb. | {} | 0.1.0 | 2026-07-27 | |
| CR_036 | revival_aoe | 1 | vril_management | enables | VrilManage | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | As revival at area scope. | {} | 0.1.0 | 2026-07-27 | |
| CR_037 | self_maintenance_passive | 1 | vril_management | enables | VrilManage | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Self-directed substrate stabilisation inside mode 5's resource discipline; no outward verb, no node depletion. | {} | 0.1.0 | 2026-07-27 | |
| CR_038 | social | 1 | character_engagement | breaks | CharacterEngage | none | seed | docs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §3 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | T99 §5.4 (D-COMBAT-TD R4) rules character engagement a STANDALONE 8th Composure node decoupled from astral; §3 resolves phase-3 confrontations on a character verb. Not a per-attack answer, so no counter class is claimed. | {} | 0.1.0 | 2026-07-27 | |
| CR_039 | social_combat | 1 | character_engagement | direct | breaks | CharacterEngage | none | derived | docs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §3 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The character verb delivered inside an active engagement; the mode-1 half keeps a direct secondary. | {} | 0.1.0 | 2026-07-27 |
| CR_040 | social_perception | 2 | character_engagement | puzzle_routed | enables | CharacterEngage | none | derived | docs/translation/T99_Translation_Combat.md §5.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Reads the counterpart's state so the character verb can land; the read is upstream of the break. | {} | 0.1.0 | 2026-07-27 |
| CR_041 | stealth | 2 | stealth | breaks | Stealth | any | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | §5 depletes the stealth node on break-LOS-and-reengage at backstab grade; concealment is the canon precondition for that verb. | {} | 0.1.0 | 2026-07-27 | |
| CR_042 | stealth_aoe | 1 | stealth | breaks | Stealth | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The same break-LOS verb extended to the party; the node credit stays on the reengage, not on the concealment. | {} | 0.1.0 | 2026-07-27 | |
| CR_043 | stealth_utility | 1 | stealth | environmental | breaks | Stealth | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Misdirection that manufactures the LOS break by moving the enemy's attention rather than the player's body; it works through the §6.1 arena cover layout, hence the environmental secondary. | {} | 0.1.0 | 2026-07-27 |
| CR_044 | summon | 3 | familiar | direct | breaks | Familiar | any | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | §5 depletes the familiar node on bonded paired-operation; a summoned ally is the paired half. The direct secondary carries the ally's own mode-1 output. | {} | 0.1.0 | 2026-07-27 |
| CR_045 | survival_passive | 1 | environmental | enables | Environmental | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §4.5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | Survives an arena hazard state rather than triggering one; §4.5 owns the state it neutralises. | {} | 0.1.0 | 2026-07-27 | |
| CR_046 | transformation | 4 | direct | breaks | Direct | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md Appendix §1.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A held state that changes how the mode-1 engagement is delivered; the delivered strike credits the direct node. | {} | 0.1.0 | 2026-07-27 | |
| CR_047 | transformation_passive | 1 | direct | enables | Direct | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A passive state modifier, never a timed input; it widens the traversal answer without itself being one. | {} | 0.1.0 | 2026-07-27 | |
| CR_048 | utility | 8 | puzzle_routed | environmental | breaks | PuzzleRoute | any | seed | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | §5 depletes the puzzle_routed node on solving the arena interlock; this class is the manipulation lane that acts on the §6.1 modifier space. Heterogeneous class: its concealment member reads to the stealth node, which is why the secondary is a routing hint and not an exhaustive list. | {} | 0.1.0 | 2026-07-27 |
| CR_049 | utility_balance | 1 | vril_management | enables | VrilManage | none | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.2; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The pure-restraint case — an emission that neither consumes nor harms is the §6.2 restraint-budget discipline expressed as an ability. | {} | 0.1.0 | 2026-07-27 | |
| CR_050 | utility_combat | 2 | direct | environmental | breaks | Direct | any;neutralize | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/FUN_REBUILD_PLAN.md R2.2 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A mode-1 strike whose canon-named function also primes an arena preparation, so it carries an environmental secondary against the §6.1 modifier space. | {} | 0.1.0 | 2026-07-27 |
| CR_051 | utility_construct | 1 | environmental | puzzle_routed | breaks | Environmental | any | derived | docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | A mobile construct that reshapes the §6.1 modifier space in place. | {} | 0.1.0 | 2026-07-27 |
| CR_052 | utility_dimension_access | 1 | none | none | flagged | docs/COMBAT_ENCOUNTER_SYSTEM.md §5; docs/COMBAT_ENCOUNTER_SYSTEM.md §6.1 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | FLAGGED, not routed: §5 names eight node verbs and none of them is persistent-dimension access, and §6.1's modifier space is arena-local. No composure node is asserted rather than inventing one; resolution is a canon call on whether personal-dimension access is an encounter surface at all. | {} | 0.1.0 | 2026-07-27 | |||
| CR_053 | utility_synthesis | 1 | puzzle_routed | enables | PuzzleRoute | none | derived | docs/translation/T99_Translation_Combat.md §2.4; docs/COMBAT_ENCOUNTER_SYSTEM.md §5 | registries/T0_Ability_Tree_Registry [ACTIVE v0.1]/Sheet1.csv ability_class (live distinct values, enumerated 2026-07-27) | The Preparation axis (T99 §2.4: alchemy-as-chemistry feeding think-on-your-feet answers) resolves before the encounter; it stocks the answer, it is never the answer. | {} | 0.1.0 | 2026-07-27 |